The Quadro 5010M has 1% better performance than the Quadro M520 for the 3DMark 11 Performance GPU benchmark.
We do not have any performance per dollar data for the Quadro M520 and the Quadro 5010M for the 3DMark 11 Performance GPU benchmark.
Summary
About the NVIDIA Quadro M520 GPU
The NVIDIA Quadro M520 is an end-of-life mobile graphics card that released in Q1 2017. It is built on the Maxwell GPU microarchitecture (codename GM108) and is manufactured on a 28 nm process.
Memory
The M520 has 2 GB of GDDR5 memory, with a 1,253 MHz memory clock and a 64 bit interface. This gives it a memory bandwidth of 40.1 Gb/s, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The M520 includes 384 CUDA cores, the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 965 MHz and can dynamically boost its clock speed up to 1,176 MHz. Complementing the processing units are 16 texture mapping units (TMUs) for efficient texture filtering and 8 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GPU has a thermal design power (TDP) of 25 W. A power supply not strong enough to handle this might result in system crashes and potentially damage your hardware.
Benchmark Performance
The M520 has the 320th best 3DMark 11 Performance GPU score among the 543 benchmarked GPUs in our database. It achieves 2.54% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090.
About the NVIDIA Quadro 5010M GPU
The NVIDIA Quadro 5010M is an end-of-life mobile graphics card that released in Q1 2011. It is built on the Fermi 2.0 GPU microarchitecture (codename GF110) and is manufactured on a 40 nm process.
Memory
The 5010M has 4 GB of GDDR5 memory, with a 650 MHz memory clock and a 256 bit interface. This gives it a memory bandwidth of 83.2 Gb/s, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The 5010M includes 384 CUDA cores, the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 450 MHz. Complementing the processing units are 48 texture mapping units (TMUs) for efficient texture filtering and 32 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GPU has a thermal design power (TDP) of 100 W. A power supply not strong enough to handle this might result in system crashes and potentially damage your hardware.
Benchmark Performance
The 5010M has the 318th best 3DMark 11 Performance GPU score among the 543 benchmarked GPUs in our database. It achieves 2.57% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090.
General Info
General overview of the GPU, including details like its manufacturer, release date, launch price, and current production status.
Info | Quadro M520 | Quadro 5010M |
---|---|---|
Manufacturer | NVIDIA | NVIDIA |
Architecture | Maxwell | Fermi 2.0 |
Market Segment | Mobile | Mobile |
Release Date | Q1 2017 | Q1 2011 |
Production Status | End-of-life | End-of-life |
Shop | Check Price | Check Price |
Gaming Performance
Benchmark Performance
The Quadro 5010M has 1% better performance than the Quadro M520 for the 3DMark 11 Performance GPU benchmark.
The Quadro M520 is ranked 320th with a score of 2,658, and the Quadro 5010M is ranked 318th with a score of 2,693.
We do not have any performance per dollar data for the Quadro M520 and the Quadro 5010M for the 3DMark 11 Performance GPU benchmark.
Relative Performance
The average score in the benchmark test can be compared to similar GPUs to assess relative performance. Generally, powerful GPUs tend to have higher scores.
GPU | Benchmark Performance | |
---|---|---|
GeForce GT 755M | 2,800.5 | +5% |
GeForce GTX 485M | 2,709 | +2% |
Radeon HD 7870M | 2,702 | +2% |
GeForce GTX 670M | 2,698 | +2% |
Quadro 5010M | 2,693 | +1% |
Quadro M520 | 2,658 | |
Radeon R9 M265X | 2,633 | -1% |
GeForce 940MX | 2,556 | -4% |
GeForce GT 750M | 2,543 | -4% |
Radeon R7 M370 | 2,524 | -5% |
Relative Value For Money
The average performance per dollar in the benchmark test can be compared to similar GPUs to assess relative value. A higher score implies a better value for your money.
GPU | Performance Per Dollar | ||
---|---|---|---|
Our database does not have enough data to compare the benchmark performance per dollar with other GPUs. |
Benchmark Scores
This table showcases the average performance scores achieved by both GPUs across industry-standard benchmark tests. These scores provide a valuable insight into overall performance. Powerful GPUs tend to have higher scores.
- Popular
Benchmark | Quadro M520 | Quadro 5010M |
---|---|---|
3DMark Time Spy Graphics | 614 | -- |
3DMark Time Spy Score | 684 | -- |
3DMark Cloud Gate Graphics | 13,394 | -- |
3DMark Fire Strike Standard Graphics | 2,342 | -- |
3DMark 11 Performance Score | 2,884 | 3,066 (+6.31%) |
Cinebench R15 OpenGL 64 Bit | 75.5 | -- |
PassMark G3D Mark | 1,870 (+5.53%) | 1,772 |
PassMark G2D Mark | 227 | 313 (+37.89%) |
Unigine Heaven 3.0 DirectX 11 | 27.9 | -- |
Unigine Heaven 3.0 OpenGL | 28.8 | -- |
Technical Specs
Graphics Processor
General information about the graphics processing unit like their architecture, manufacturing process size, and transistor count. Newer GPU architectures generally bring efficiency improvements and may introduce technologies that enhance graphical capabilities.
Spec | Quadro M520 | Quadro 5010M |
---|---|---|
Codename | GM108 | GF110 |
Architecture | Maxwell | Fermi 2.0 |
Process Size | 28 nm | 40 nm |
Transistors | 1,020 million | 3,000 million |
Memory Details
Memory specifications like their capacity, bandwidth, and clock speeds. GPU memory stores graphics data like frames, textures, and shadows which helps display rendered images. These specs are crucial for graphics-intense applications like gaming and 3D modeling.
Spec | Quadro M520 | Quadro 5010M |
---|---|---|
Memory Size | 2 GB | 4 GB |
Memory Type | GDDR5 | GDDR5 |
Memory Bandwidth | 40.1 Gb/s | 83.2 Gb/s |
Memory Clock | 1,253 MHz | 650 MHz |
Memory Interface | 64 bit | 256 bit |
L1 Cache | 64 KB | 64 KB |
L2 Cache | 1,024 KB | 512 KB |
Board Compatibility
Compatibility information like their slot size, bus interface, power consumption, and display support. These specs are useful for verifying compatibility with your motherboard, power supply, and monitor.
Spec | Quadro M520 | Quadro 5010M |
---|---|---|
Bus Interface | MXM-A (3.0) | MXM-B (3.0) |
Thermal Design Power (TDP) | 25 W | 100 W |
Outputs | Device Dependent | Device Dependent |
Cores & Clock Speeds
Processing power information like its cores and clock speed. These specs impact how fast they can process graphics. Each type of core or component serves a specific computational purpose.
Spec | Quadro M520 | Quadro 5010M |
---|---|---|
CUDA Cores | 384 | 384 |
Stream Multiprocessors (SM) | -- | 12 |
Texture Mapping Units (TMU) | 16 | 48 |
Render Output Units (ROP) | 8 | 32 |
Core Clock Speed | 965 MHz | 450 MHz |
Core Clock Speed (Boost) | 1,176 MHz | -- |
Theoretical Performance
Theoretical performance numbers derived from the raw specifications of the different components like core count and clock speeds. While these provide a glimpse into peak processing power, they do not represent real-world performance.
Spec | Quadro M520 | Quadro 5010M |
---|---|---|
Pixel Fill Rate | 9.41 GPixel/s | 10.8 GPixel/s |
Texture Fill Rate | 18.82 GTexel/s | 21.6 GTexel/s |
FP32 Performance | 903.2 GFLOPS | 691.2 GFLOPS |
FP64 Performance | 28.22 GFLOPS | -- |
API Support
Graphics API versions supported by these graphics cards. APIs evolve over time, introducing new features and functionalities. Older GPUs may not support recent versions.
Spec | Quadro M520 | Quadro 5010M |
---|---|---|
DirectX | 12 (11_0) | 12 (11_0) |
OpenCL | 3.0 | 1.1 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 (5.1) | 5.1 |
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* Performance rating, performance per dollar, and rankings are based on the 3DMark 11 Performance GPU benchmark and MSRP.