NVIDIA GeForce MX550 vs NVIDIA GeForce GTX 1650 Max-Q
The GeForce GTX 1650 Max-Q has 11% better performance than the GeForce MX550 for the 3DMark 11 Performance GPU benchmark.
We do not have any performance per dollar data for the GeForce MX550 and the GeForce GTX 1650 Max-Q for the 3DMark 11 Performance GPU benchmark.
Summary
About the NVIDIA GeForce MX550 GPU
The GeForce MX550 is a mobile graphics card by NVIDIA. It launched in Q4 2021. Its TU117SB chip that powers the GPU uses the Turing architecture and is fabricated on the 12 nm process.
This GPU is paired with 2 GB of GDDR6 VRAM. Its 1,500 MHz memory clock and 64 bit interface gives it a bandwidth of 96 Gb/s. This impacts how much data it can store, and how fast it transfers the data to and from memory.
This mobile card has a TDP of 25 W.
The GeForce MX550 has the 177th highest 3DMark 11 Performance GPU score among the 540 benchmarked GPUs in our database. It achieves 9.53% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090.
About the NVIDIA GeForce GTX 1650 Max-Q GPU
The GeForce GTX 1650 Max-Q is a mobile graphics card by NVIDIA. It launched in Q2 2019. Its TU117 chip that powers the GPU uses the Turing architecture and is fabricated on the 12 nm process.
This GPU is paired with 4 GB of GDDR5 VRAM. Its 1,751 MHz memory clock and 128 bit interface gives it a bandwidth of 112.1 Gb/s. This impacts how much data it can store, and how fast it transfers the data to and from memory.
This mobile card has a TDP of 50 W.
The GeForce GTX 1650 Max-Q has the 166th highest 3DMark 11 Performance GPU score among the 540 benchmarked GPUs in our database. It achieves 10.56% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090.
General Info
General overview of the GPU, including details like its manufacturer, release date, launch price, and current production status.
Info | GeForce MX550 | GeForce GTX 1650 Max-Q |
---|---|---|
Manufacturer | NVIDIA | NVIDIA |
Architecture | Turing | Turing |
Market Segment | Mobile | Mobile |
Release Date | Q4 2021 | Q2 2019 |
Production Status | Active | Active |
Shop | Check Price | Check Price |
Gaming Performance
Select a game to compare FPS metrics
![Display FPS for EA Sports F1 22](/u/images/game__f1-22.jpg)
![Display FPS for Ghostwire: Tokyo](/u/images/game__ghostwire-tokyo.jpg)
![Display FPS for GRID Legends](/u/images/game__grid-legends.jpg)
![Display FPS for God of War](/u/images/game__god-of-war.jpg)
![Display FPS for Farming Simulator 22](/u/images/game__farming-simulator-22.jpg)
![Display FPS for Forza Horizon 5](/u/images/game__forza-horizon-5.jpg)
![Display FPS for F1 2021](/u/images/game__f1-2021.jpg)
FPS Benchmarks
This table showcases the average frame rate (FPS) achieved both GPUs in at various resolutions. Frame rate is a crucial indicator of how smoothly the GPU can run the game. A higher FPS generally translates to a smoother gameplay experience.
- Frames Per Second
![]() EA Sports F1 22 | GeForce MX550 | GeForce GTX 1650 Max-Q |
---|---|---|
Low - 1080p | 59 FPS | -- |
Medium - 1080p | 51 FPS | -- |
High - 1080p | 41 FPS | -- |
Ultra - 1080p | -- | -- |
QHD - 1440p | -- | -- |
4K UHD - 2160p | 28 FPS | -- |
Compare Frames Per Second (FPS)
The average frame rate (FPS) in can be compared to similar GPUs to assess relative performance. Generally, higher FPS results in a smoother gameplay experience.
GPU | Frames Per Second | |
---|---|---|
GeForce MX550 | 28.1 | |
GeForce RTX 3050 Mobile | 5.9 | -79% |
Compare Cost Per Frame
The average cost per frame in can be compared to similar GPUs to assess relative value. Generally, a lower cost per frame implies better value for your money.
GPU | Cost Per Frame | |
---|---|---|
Our database does not have enough data to compare the FPS per dollar with other GPUs. |
Benchmark Performance
The GeForce GTX 1650 Max-Q has 11% better performance than the GeForce MX550 for the 3DMark 11 Performance GPU benchmark.
The GeForce MX550 is ranked 177th with a score of 10,005, and the GeForce GTX 1650 Max-Q is ranked 166th with a score of 11,082.5.
We do not have any performance per dollar data for the GeForce MX550 and the GeForce GTX 1650 Max-Q for the 3DMark 11 Performance GPU benchmark.
Relative Performance
The average score in the benchmark test can be compared to similar GPUs to assess relative performance. Generally, powerful GPUs tend to have higher scores.
GPU | Benchmark Performance | |
---|---|---|
Quadro T1000 (Mobile) | 11,377 | +14% |
Radeon HD 7970M X2 | 11,119 | +11% |
GeForce GTX 1650 Max-Q | 11,082.5 | +11% |
RTX A500 (Mobile) | 10,748 | +7% |
Arc A350M | 10,730 | +7% |
Radeon 680M | 10,399 | +4% |
Quadro M4000M | 10,259 | +3% |
GeForce MX550 | 10,005 | |
GeForce GTX 970M | 9,877.5 | -1% |
FirePro W7170M | 9,708 | -3% |
Relative Value For Money
The average performance per dollar in the benchmark test can be compared to similar GPUs to assess relative value. A higher score implies a better value for your money.
GPU | Performance Per Dollar | ||
---|---|---|---|
Our database does not have enough data to compare the benchmark performance per dollar with other GPUs. |
Benchmark Scores
This table showcases the average performance scores achieved by both GPUs across industry-standard benchmark tests. These scores provide a valuable insight into overall performance. Powerful GPUs tend to have higher scores.
- Popular
Benchmark | GeForce MX550 | GeForce GTX 1650 Max-Q |
---|---|---|
3DMark Time Spy Graphics | 2,470 | 3,016 (+22.11%) |
3DMark Time Spy Score | 2,800 | 3,070 (+9.64%) |
3DMark Cloud Gate Graphics | 40,364 | 45,243.5 (+12.09%) |
3DMark Fire Strike Standard Graphics | 6,125.5 | 7,779 (+26.99%) |
3DMark 11 Performance Score | 10,319.5 | 10,471 (+1.47%) |
Cinebench R15 OpenGL 64 Bit | 173.5 (+60.5%) | 108.1 |
PassMark G3D Mark | 4,569 | 6,170 (+35.04%) |
PassMark G2D Mark | 402 (+22.94%) | 327 |
Technical Specs
Graphics Processor
General information about the graphics processing unit like their architecture, manufacturing process size, and transistor count. Newer GPU architectures generally bring efficiency improvements and may introduce technologies that enhance graphical capabilities.
Spec | GeForce MX550 | GeForce GTX 1650 Max-Q |
---|---|---|
Codename | TU117SB | TU117 |
Architecture | Turing | Turing |
Process Size | 12 nm | 12 nm |
Transistors | 4,700 million | 4,700 million |
Memory Details
Memory specifications like their capacity, bandwidth, and clock speeds. GPU memory stores graphics data like frames, textures, and shadows which helps display rendered images. These specs are crucial for graphics-intense applications like gaming and 3D modeling.
Spec | GeForce MX550 | GeForce GTX 1650 Max-Q |
---|---|---|
Memory Size | 2 GB | 4 GB |
Memory Type | GDDR6 | GDDR5 |
Memory Bandwidth | 96 Gb/s | 112.1 Gb/s |
Memory Clock | 1,500 MHz | 1,751 MHz |
Memory Interface | 64 bit | 128 bit |
L1 Cache | 128 KB | 64 KB |
L2 Cache | 2 MB | 1,024 KB |
Board Compatibility
Compatibility information like their slot size, bus interface, power consumption, and display support. These specs are useful for verifying compatibility with your motherboard, power supply, and monitor.
Spec | GeForce MX550 | GeForce GTX 1650 Max-Q |
---|---|---|
Bus Interface | PCIe 4.0 x8 | PCIe 3.0 x16 |
Thermal Design Power (TDP) | 25 W | 50 W |
Outputs | Device Dependent | Device Dependent |
Cores & Clock Speeds
Processing power information like its cores and clock speed. These specs impact how fast they can process graphics. Each type of core or component serves a specific computational purpose.
Spec | GeForce MX550 | GeForce GTX 1650 Max-Q |
---|---|---|
CUDA Cores | 1,024 | 1,024 |
Stream Multiprocessors (SM) | 16 | 16 |
Texture Mapping Units (TMU) | 32 | 64 |
Render Output Units (ROP) | 16 | 32 |
Core Clock Speed | 1,065 MHz | 1,020 MHz |
Core Clock Speed (Boost) | 1,320 MHz | 1,245 MHz |
Theoretical Performance
Theoretical performance numbers derived from the raw specifications of the different components like core count and clock speeds. While these provide a glimpse into peak processing power, they do not represent real-world performance.
Spec | GeForce MX550 | GeForce GTX 1650 Max-Q |
---|---|---|
Pixel Fill Rate | 21.12 GPixel/s | 39.84 GPixel/s |
Texture Fill Rate | 42.24 GTexel/s | 79.68 GTexel/s |
FP32 Performance | 2.7 TFLOPS | 2.55 TFLOPS |
FP64 Performance | 42.24 GFLOPS | 79.68 GFLOPS |
API Support
Graphics API versions supported by these graphics cards. APIs evolve over time, introducing new features and functionalities. Older GPUs may not support recent versions.
Spec | GeForce MX550 | GeForce GTX 1650 Max-Q |
---|---|---|
DirectX | 12 (12_1) | 12 (12_1) |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.7 |
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* Performance rating, performance per dollar, and rankings are based on the 3DMark 11 Performance GPU benchmark and MSRP.