NVIDIA GeForce GTX 260 (Rev. 2) vs Intel HD Graphics 5500
The HD Graphics 5500 has 1% of the performance compared to the leader for the 3DMark 11 Performance GPU benchmark: NVIDIA GeForce RTX 5090.
We do not have any performance per dollar data for the GeForce GTX 260 (Rev. 2) and the HD Graphics 5500 for the 3DMark 11 Performance GPU benchmark.
Summary
About the NVIDIA GeForce GTX 260 (Rev. 2) GPU
The NVIDIA GeForce GTX 260 (Rev. 2) is an end-of-life desktop graphics card that released in Q3 2008 with a MSRP of $449. It is built on the Tesla 2.0 GPU microarchitecture (codename GT200B) and is manufactured on a 55 nm process.
Memory
The GTX 260 has 896 MB of GDDR3 memory, with a 999 MHz memory clock and a 448 bit interface. This gives it a memory bandwidth of 111.9 Gb/s, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The GTX 260 includes 192 CUDA cores, the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 576 MHz. Complementing the processing units are 64 texture mapping units (TMUs) for efficient texture filtering and 28 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GTX 260 occupies 2 PCIe expansion slots. It supports DVI, S-Video display connections. NVIDIA recommends a power supply of at least 450 W to handle the GPU's thermal design power (TDP) of 182 W.
About the Intel HD Graphics 5500 GPU
The Intel HD Graphics 5500 is an end-of-life integrated graphics card that released in Q3 2014. It is built on the Generation 8.0 GPU microarchitecture (codename Broadwell GT2) and is manufactured on a 14 nm process.
Memory
The HD Graphics 5500 has System Shared of memory. This gives it a memory bandwidth of System Dependent, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The HD Graphics 5500 includes 192 shading units, the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 300 MHz and can dynamically boost its clock speed up to 850 MHz. Complementing the processing units are 24 texture mapping units (TMUs) for efficient texture filtering and 3 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GPU has a thermal design power (TDP) of 15 W. A power supply not strong enough to handle this might result in system crashes and potentially damage your hardware.
Benchmark Performance
The HD Graphics 5500 has the 482nd best 3DMark 11 Performance GPU score among the 567 benchmarked GPUs in our database. It achieves 0.75% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 5090.
General Info
General overview of the GPU, including details like its manufacturer, release date, launch price, and current production status.
Info | GeForce GTX 260 (Rev. 2) | HD Graphics 5500 |
---|---|---|
Manufacturer | NVIDIA | Intel |
Architecture | Tesla 2.0 | Generation 8.0 |
Market Segment | Desktop | Integrated |
Release Date | Q3 2008 | Q3 2014 |
Launch Price (MSRP) | $449 | -- |
Production Status | End-of-life | End-of-life |
Shop | Check Price | Check Price |
Gaming Performance
Benchmark Performance
The HD Graphics 5500 has 1% of the performance compared to the leader for the 3DMark 11 Performance GPU benchmark: NVIDIA GeForce RTX 5090.
HD Graphics 5500's 979 performance score ranks it 0th among the other benchmarked GPUs in our database.
We do not have any performance per dollar data for the GeForce GTX 260 (Rev. 2) and the HD Graphics 5500 for the 3DMark 11 Performance GPU benchmark.
Relative Performance
The average score in the benchmark test can be compared to similar GPUs to assess relative performance. Generally, powerful GPUs tend to have higher scores.
GPU | Benchmark Performance | |
---|---|---|
Iris Graphics 5100 | 1,151 | +18% |
Radeon HD 7560D | 1,076 | +10% |
Radeon HD 7660G | 1,057 | +8% |
HD Graphics 5000 | 1,033.5 | +6% |
HD Graphics 515 | 1,014 | +4% |
HD Graphics 5500 | 979 | |
Radeon R4 (Stoney) | 972.5 | -1% |
Radeon HD 6550D | 951.5 | -3% |
Radeon HD 7620G | 948 | -3% |
UHD Graphics 610 | 922.5 | -6% |
Relative Value For Money
The average performance per dollar in the benchmark test can be compared to similar GPUs to assess relative value. A higher score implies a better value for your money.
GPU | Performance Per Dollar | ||
---|---|---|---|
Our database does not have enough data to compare the benchmark performance per dollar with other GPUs. |
Benchmark Scores
This table showcases the average performance scores achieved by both GPUs across industry-standard benchmark tests. These scores provide a valuable insight into overall performance. Powerful GPUs tend to have higher scores.
- Popular
Benchmark | GeForce GTX 260 (Rev. 2) | HD Graphics 5500 |
---|---|---|
3DMark Time Spy Graphics | -- | 255 |
3DMark Time Spy Score | -- | 289 |
3DMark Cloud Gate Graphics | -- | 5,544 |
3DMark Fire Strike Standard Graphics | -- | 663 |
3DMark 11 Performance Score | -- | 1,079.5 |
Cinebench R15 OpenGL 64 Bit | -- | 25.4 |
PassMark G3D Mark | -- | 586 |
PassMark G2D Mark | -- | 235 |
Unigine Heaven 3.0 DirectX 11 | -- | 9.3 |
Unigine Heaven 3.0 OpenGL | -- | 9.8 |
Technical Specs
Graphics Processor
General information about the graphics processing unit like their architecture, manufacturing process size, and transistor count. Newer GPU architectures generally bring efficiency improvements and may introduce technologies that enhance graphical capabilities.
Spec | GeForce GTX 260 (Rev. 2) | HD Graphics 5500 |
---|---|---|
Codename | GT200B | Broadwell GT2 |
Architecture | Tesla 2.0 | Generation 8.0 |
Process Size | 55 nm | 14 nm |
Transistors | 1,400 million | 1.3 billion |
Memory Details
Memory specifications like their capacity, bandwidth, and clock speeds. GPU memory stores graphics data like frames, textures, and shadows which helps display rendered images. These specs are crucial for graphics-intense applications like gaming and 3D modeling.
Spec | GeForce GTX 260 (Rev. 2) | HD Graphics 5500 |
---|---|---|
Memory Size | 896 MB | System Shared |
Memory Type | GDDR3 | System Shared |
Memory Bandwidth | 111.9 Gb/s | System Dependent |
Memory Clock | 999 MHz | System Shared |
Memory Interface | 448 bit | System Shared |
L2 Cache | 224 KB | -- |
Board Compatibility
Compatibility information like their slot size, bus interface, power consumption, and display support. These specs are useful for verifying compatibility with your motherboard, power supply, and monitor.
Spec | GeForce GTX 260 (Rev. 2) | HD Graphics 5500 |
---|---|---|
Slots | 2 slots | -- |
Bus Interface | PCIe 2.0 x16 | Ring Bus |
Thermal Design Power (TDP) | 182 W | 15 W |
Suggested PSU | 450 W | -- |
Power Connectors | 2x 6-pin | -- |
Outputs | DVI, S-Video | Device Dependent |
Cores & Clock Speeds
Processing power information like its cores and clock speed. These specs impact how fast they can process graphics. Each type of core or component serves a specific computational purpose.
Spec | GeForce GTX 260 (Rev. 2) | HD Graphics 5500 |
---|---|---|
Shading Units | -- | 192 |
CUDA Cores | 192 | -- |
Stream Multiprocessors (SM) | 24 | -- |
Texture Mapping Units (TMU) | 64 | 24 |
Render Output Units (ROP) | 28 | 3 |
Core Clock Speed | 576 MHz | 300 MHz |
Core Clock Speed (Boost) | -- | 850 MHz |
Theoretical Performance
Theoretical performance numbers derived from the raw specifications of the different components like core count and clock speeds. While these provide a glimpse into peak processing power, they do not represent real-world performance.
Spec | GeForce GTX 260 (Rev. 2) | HD Graphics 5500 |
---|---|---|
Pixel Fill Rate | 16.13 GPixel/s | 2.55 GPixel/s |
Texture Fill Rate | 36.86 GTexel/s | 20.4 GTexel/s |
FP32 Performance | 476.9 GFLOPS | 326.4 GFLOPS |
FP64 Performance | 59.62 GFLOPS | 81.6 GFLOPS |
API Support
Graphics API versions supported by these graphics cards. APIs evolve over time, introducing new features and functionalities. Older GPUs may not support recent versions.
Spec | GeForce GTX 260 (Rev. 2) | HD Graphics 5500 |
---|---|---|
DirectX | 11.1 (10_0) | 12 (11_1) |
OpenCL | 1.1 | 3.0 |
OpenGL | 3.3 | 4.4 |
Shader Model | 4.0 | 5.1 |
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* Performance rating, performance per dollar, and rankings are based on the 3DMark 11 Performance GPU benchmark and MSRP.