The GeForce GTX 1050 Ti has 96% better performance than the GeForce MX330 for the 3DMark 11 Performance GPU benchmark.
The GeForce GTX 1050 Ti has 42% of the performance per dollar compared to the leader for the 3DMark 11 Performance GPU benchmark: AMD Radeon RX 7600.
Summary
About the NVIDIA GeForce GTX 1050 Ti GPU
The NVIDIA GeForce GTX 1050 Ti is an end-of-life desktop graphics card that released in Q4 2016 with a MSRP of $139. It is built on the Pascal GPU microarchitecture (codename GP107) and is manufactured on a 14 nm process.
Memory
The GTX 1050 Ti has 4 GB of GDDR5 memory, with a 1,752 MHz memory clock and a 128 bit interface. This gives it a memory bandwidth of 112.1 Gb/s, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The GTX 1050 Ti includes 768 CUDA cores, the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 1,291 MHz and can dynamically boost its clock speed up to 1,392 MHz. Complementing the processing units are 48 texture mapping units (TMUs) for efficient texture filtering and 32 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GTX 1050 Ti occupies 2 PCIe expansion slots. It supports DVI, HDMI 2.0, DisplayPort 1.4a display connections. NVIDIA recommends a power supply of at least 250 W to handle the GPU's thermal design power (TDP) of 75 W.
Benchmark Performance & Value
The GTX 1050 Ti has the 186th best 3DMark 11 Performance GPU score among the 543 benchmarked GPUs in our database. It achieves 9.04% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090. Its 9,453 score and $139 launch price (MSRP) gives it a performance per dollar of 68.01. This is the 47th best in value for the 3DMark 11 Performance GPU benchmark.
About the NVIDIA GeForce MX330 GPU
The NVIDIA GeForce MX330 is an end-of-life mobile graphics card that released in Q1 2020. It is built on the Pascal GPU microarchitecture (codename GP108B) and is manufactured on a 14 nm process.
Memory
The MX330 has 2 GB of GDDR5 memory, with a 1,752 MHz memory clock and a 64 bit interface. This gives it a memory bandwidth of 56.06 Gb/s, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The MX330 includes 384 CUDA cores, the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 1,531 MHz and can dynamically boost its clock speed up to 1,594 MHz. Complementing the processing units are 24 texture mapping units (TMUs) for efficient texture filtering and 16 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GPU has a thermal design power (TDP) of 10 W. A power supply not strong enough to handle this might result in system crashes and potentially damage your hardware.
Benchmark Performance
The MX330 has the 253rd best 3DMark 11 Performance GPU score among the 543 benchmarked GPUs in our database. It achieves 4.62% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090.
General Info
General overview of the GPU, including details like its manufacturer, release date, launch price, and current production status.
Info | GeForce GTX 1050 Ti | GeForce MX330 |
---|---|---|
Manufacturer | NVIDIA | NVIDIA |
Architecture | Pascal | Pascal |
Market Segment | Desktop | Mobile |
Release Date | Q4 2016 | Q1 2020 |
Launch Price (MSRP) | $139 | -- |
Production Status | End-of-life | End-of-life |
Shop | Check Price | Check Price |
Gaming Performance
Select a game to compare FPS metrics
FPS Benchmarks
This table showcases the average frame rate (FPS) achieved both GPUs in at various resolutions. Frame rate is a crucial indicator of how smoothly the GPU can run the game. A higher FPS generally translates to a smoother gameplay experience.
- Frames Per Second
Black Myth: Wukong | GeForce GTX 1050 Ti | GeForce MX330 |
---|---|---|
Low - 1080p | -- | -- |
Medium - 1080p | 13 FPS | -- |
High - 1080p | -- | -- |
Ultra - 1080p | -- | -- |
QHD - 1440p | -- | -- |
4K UHD - 2160p | -- | -- |
Compare Frames Per Second (FPS)
The average frame rate (FPS) in can be compared to similar GPUs to assess relative performance. Generally, higher FPS results in a smoother gameplay experience.
GPU | Frames Per Second | |
---|---|---|
GeForce GTX 1660 | 30 | +131% |
GeForce GTX 1650 SUPER | 22 | +69% |
GeForce GTX 1050 Ti | 13 | |
GeForce GTX 1050 | 8 | -38% |
Compare Cost Per Frame
The average cost per frame in can be compared to similar GPUs to assess relative value. Generally, a lower cost per frame implies better value for your money.
GPU | Cost Per Frame | |
---|---|---|
GeForce GTX 1650 SUPER | 7.23 | -32% |
GeForce GTX 1660 | 7.3 | -32% |
GeForce GTX 1050 Ti | 10.69 | |
GeForce GTX 1050 | 13.63 | +27% |
Benchmark Performance
The GeForce GTX 1050 Ti has 96% better performance than the GeForce MX330 for the 3DMark 11 Performance GPU benchmark.
The GeForce GTX 1050 Ti is ranked 186th with a score of 9,453, and the GeForce MX330 is ranked 253rd with a score of 4,834.
The GeForce GTX 1050 Ti has 104% of the performance per dollar compared to the leader for the 3DMark 11 Performance GPU benchmark: NVIDIA GeForce RTX 4090.
GeForce GTX 1050 Ti's 68.01 performance per dollar ranks it 47th among the other benchmarked GPUs in our database.
Relative Performance
The average score in the benchmark test can be compared to similar GPUs to assess relative performance. Generally, powerful GPUs tend to have higher scores.
GPU | Benchmark Performance | |
---|---|---|
GeForce GTX 960 | 10,767.5 | +14% |
GeForce GTX 680 | 10,216.5 | +8% |
GeForce GTX 1050 Ti | 9,453 | |
GeForce GTX 590 | 9,166.5 | -3% |
GeForce GTX 1050 | 8,571 | -9% |
Quadro K5000M | 4,893 | -48% |
GeForce GTX 770M | 4,889 | -48% |
GeForce MX330 | 4,834 | -49% |
Radeon R9 M280X | 4,698 | -50% |
Radeon RX 540 Mobile | 4,646 | -51% |
Relative Value For Money
The average performance per dollar in the benchmark test can be compared to similar GPUs to assess relative value. A higher score implies a better value for your money.
GPU | Performance Per Dollar | |
---|---|---|
Radeon RX 470 | 98.46 | +45% |
GeForce GTX 1660 | 96.18 | +41% |
GeForce GTX 1650 | 91.58 | +35% |
GeForce GTX 1050 | 78.63 | +16% |
Radeon RX 480 | 78.25 | +15% |
GeForce GTX 1050 Ti | 68.01 | |
Radeon R9 380 | 61.26 | -10% |
GeForce GT 1030 | 59.84 | -12% |
GeForce GTX 1060 (6 GB) | 58.2 | -14% |
Radeon R7 370 | 57.17 | -16% |
Benchmark Scores
This table showcases the average performance scores achieved by both GPUs across industry-standard benchmark tests. These scores provide a valuable insight into overall performance. Powerful GPUs tend to have higher scores.
- Popular
Benchmark | GeForce GTX 1050 Ti | GeForce MX330 |
---|---|---|
3DMark Time Spy Graphics | 2,308.5 (+99.01%) | 1,160 |
3DMark Time Spy Score | 2,568 (+107.85%) | 1,235.5 |
3DMark Cloud Gate Graphics | 50,939 (+145.74%) | 20,729 |
3DMark Fire Strike Standard Graphics | 7,485 (+98.96%) | 3,762 |
3DMark Night Raid Graphics | -- | 15,787 |
3DMark 11 Performance Score | 9,480.5 (+85.11%) | 5,121.5 |
Cinebench R15 OpenGL 64 Bit | 150.4 (+53.16%) | 98.2 |
PassMark G3D Mark | 6,314 (+159.3%) | 2,435 |
PassMark G2D Mark | 656 (+190.27%) | 226 |
Technical Specs
Graphics Processor
General information about the graphics processing unit like their architecture, manufacturing process size, and transistor count. Newer GPU architectures generally bring efficiency improvements and may introduce technologies that enhance graphical capabilities.
Spec | GeForce GTX 1050 Ti | GeForce MX330 |
---|---|---|
Codename | GP107 | GP108B |
Architecture | Pascal | Pascal |
Process Size | 14 nm | 14 nm |
Transistors | 3,300 million | 1,800 million |
Memory Details
Memory specifications like their capacity, bandwidth, and clock speeds. GPU memory stores graphics data like frames, textures, and shadows which helps display rendered images. These specs are crucial for graphics-intense applications like gaming and 3D modeling.
Spec | GeForce GTX 1050 Ti | GeForce MX330 |
---|---|---|
Memory Size | 4 GB | 2 GB |
Memory Type | GDDR5 | GDDR5 |
Memory Bandwidth | 112.1 Gb/s | 56.06 Gb/s |
Memory Clock | 1,752 MHz | 1,752 MHz |
Memory Interface | 128 bit | 64 bit |
L1 Cache | 48 KB | 48 KB |
L2 Cache | 1,024 KB | 512 KB |
Board Compatibility
Compatibility information like their slot size, bus interface, power consumption, and display support. These specs are useful for verifying compatibility with your motherboard, power supply, and monitor.
Spec | GeForce GTX 1050 Ti | GeForce MX330 |
---|---|---|
Slots | 2 slots | -- |
Bus Interface | PCIe 3.0 x16 | PCIe 3.0 x4 |
Thermal Design Power (TDP) | 75 W | 10 W |
Suggested PSU | 250 W | -- |
Outputs | DVI, HDMI 2.0, DisplayPort 1.4a | Device Dependent |
Cores & Clock Speeds
Processing power information like its cores and clock speed. These specs impact how fast they can process graphics. Each type of core or component serves a specific computational purpose.
Spec | GeForce GTX 1050 Ti | GeForce MX330 |
---|---|---|
CUDA Cores | 768 | 384 |
Stream Multiprocessors (SM) | 6 | 3 |
Texture Mapping Units (TMU) | 48 | 24 |
Render Output Units (ROP) | 32 | 16 |
Core Clock Speed | 1,291 MHz | 1,531 MHz |
Core Clock Speed (Boost) | 1,392 MHz | 1,594 MHz |
Theoretical Performance
Theoretical performance numbers derived from the raw specifications of the different components like core count and clock speeds. While these provide a glimpse into peak processing power, they do not represent real-world performance.
Spec | GeForce GTX 1050 Ti | GeForce MX330 |
---|---|---|
Pixel Fill Rate | 44.54 GPixel/s | 25.5 GPixel/s |
Texture Fill Rate | 66.82 GTexel/s | 38.26 GTexel/s |
FP32 Performance | 2.14 TFLOPS | 1,224 GFLOPS |
FP64 Performance | 66.82 GFLOPS | 38.26 GFLOPS |
API Support
Graphics API versions supported by these graphics cards. APIs evolve over time, introducing new features and functionalities. Older GPUs may not support recent versions.
Spec | GeForce GTX 1050 Ti | GeForce MX330 |
---|---|---|
DirectX | 12 (12_1) | 12 (12_1) |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.8 | 6.8 |
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* Performance rating, performance per dollar, and rankings are based on the 3DMark 11 Performance GPU benchmark and MSRP.