The HD Graphics 630 has 104% better performance than the HD Graphics 510 for the 3DMark 11 Performance GPU benchmark.
We do not have any performance per dollar data for the HD Graphics 510 and the HD Graphics 630 for the 3DMark 11 Performance GPU benchmark.
Summary
About the Intel HD Graphics 510 GPU
The Intel HD Graphics 510 is an integrated graphics card that launched in Q3 2015. It is built on the Generation 9.0 GPU microarchitecture (codename Skylake GT1) and is manufactured on a 14 nm process.
Memory
The HD Graphics 510 has System Shared of memory. This gives it a memory bandwidth of System Dependent, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The HD Graphics 510 includes 96 shading units, the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 350 MHz and can dynamically boost its clock speed up to 950 MHz. Complementing the processing units are 12 texture mapping units (TMUs) for efficient texture filtering and 2 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GPU has a thermal design power (TDP) of 15 W. A power supply not strong enough to handle this might result in system crashes and potentially damage your hardware.
Benchmark Performance
The HD Graphics 510 has the 477th best 3DMark 11 Performance GPU score among the 543 benchmarked GPUs in our database. It achieves 0.81% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090.
About the Intel HD Graphics 630 GPU
The Intel HD Graphics 630 is an integrated graphics card that launched in Q3 2016. It is built on the Generation 9.5 GPU microarchitecture (codename Kaby Lake GT2) and is manufactured on a 14 nm process.
Memory
The HD Graphics 630 has System Shared of memory. This gives it a memory bandwidth of System Dependent, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The HD Graphics 630 includes 192 shading units, the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 350 MHz and can dynamically boost its clock speed up to 1,000 MHz. Complementing the processing units are 24 texture mapping units (TMUs) for efficient texture filtering and 3 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GPU has a thermal design power (TDP) of 15 W. A power supply not strong enough to handle this might result in system crashes and potentially damage your hardware.
Benchmark Performance
The HD Graphics 630 has the 385th best 3DMark 11 Performance GPU score among the 543 benchmarked GPUs in our database. It achieves 1.65% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090.
General Info
General overview of the GPU, including details like its manufacturer, release date, launch price, and current production status.
Info | HD Graphics 510 | HD Graphics 630 |
---|---|---|
Manufacturer | Intel | Intel |
Architecture | Generation 9.0 | Generation 9.5 |
Market Segment | Integrated | Integrated |
Release Date | Q3 2015 | Q3 2016 |
Production Status | Active | Active |
Shop | Check Price | Check Price |
Gaming Performance
Benchmark Performance
The HD Graphics 630 has 104% better performance than the HD Graphics 510 for the 3DMark 11 Performance GPU benchmark.
The HD Graphics 510 is ranked 477th with a score of 847, and the HD Graphics 630 is ranked 385th with a score of 1,729.
We do not have any performance per dollar data for the HD Graphics 510 and the HD Graphics 630 for the 3DMark 11 Performance GPU benchmark.
Relative Performance
The average score in the benchmark test can be compared to similar GPUs to assess relative performance. Generally, powerful GPUs tend to have higher scores.
GPU | Benchmark Performance | |
---|---|---|
UHD Graphics 620 | 1,744 | +106% |
Radeon R7 (Kaveri) | 1,734 | +105% |
HD Graphics 630 | 1,729 | +104% |
Radeon RX Vega 3 | 1,723.5 | +103% |
Radeon R5 (Bristol Ridge) | 1,720 | +103% |
UHD Graphics (Jasper Lake, 16EU) | 854 | +1% |
Radeon HD 8470D | 854 | +1% |
HD Graphics 510 | 847 | |
Radeon R5 (Beema) | 764 | -10% |
HD Graphics 4400 | 735.5 | -13% |
Relative Value For Money
The average performance per dollar in the benchmark test can be compared to similar GPUs to assess relative value. A higher score implies a better value for your money.
GPU | Performance Per Dollar | ||
---|---|---|---|
Our database does not have enough data to compare the benchmark performance per dollar with other GPUs. |
Benchmark Scores
This table showcases the average performance scores achieved by both GPUs across industry-standard benchmark tests. These scores provide a valuable insight into overall performance. Powerful GPUs tend to have higher scores.
- Popular
Benchmark | HD Graphics 510 | HD Graphics 630 |
---|---|---|
3DMark Time Spy Graphics | -- | 368 |
3DMark Time Spy Score | -- | 425 |
3DMark Cloud Gate Graphics | 5,664 | 9,715 (+71.52%) |
3DMark Fire Strike Standard Graphics | 621 | 1,067 (+71.82%) |
3DMark 11 Performance Score | 985 | 1,975 (+100.51%) |
Cinebench R15 OpenGL 64 Bit | 28 | 51.7 (+84.64%) |
PassMark G3D Mark | 627 | 1,109 (+76.87%) |
PassMark G2D Mark | 163 | 266 (+63.19%) |
Unigine Heaven 3.0 DirectX 11 | 9.3 | 18.8 (+102.15%) |
Unigine Heaven 3.0 OpenGL | 10.8 | 20.7 (+91.67%) |
Technical Specs
Graphics Processor
General information about the graphics processing unit like their architecture, manufacturing process size, and transistor count. Newer GPU architectures generally bring efficiency improvements and may introduce technologies that enhance graphical capabilities.
Spec | HD Graphics 510 | HD Graphics 630 |
---|---|---|
Codename | Skylake GT1 | Kaby Lake GT2 |
Architecture | Generation 9.0 | Generation 9.5 |
Process Size | 14 nm | 14 nm |
Memory Details
Memory specifications like their capacity, bandwidth, and clock speeds. GPU memory stores graphics data like frames, textures, and shadows which helps display rendered images. These specs are crucial for graphics-intense applications like gaming and 3D modeling.
Spec | HD Graphics 510 | HD Graphics 630 |
---|---|---|
Memory Size | System Shared | System Shared |
Memory Type | System Shared | System Shared |
Memory Bandwidth | System Dependent | System Dependent |
Memory Clock | System Shared | System Shared |
Memory Interface | System Shared | System Shared |
Board Compatibility
Compatibility information like their slot size, bus interface, power consumption, and display support. These specs are useful for verifying compatibility with your motherboard, power supply, and monitor.
Spec | HD Graphics 510 | HD Graphics 630 |
---|---|---|
Bus Interface | Ring Bus | Ring Bus |
Thermal Design Power (TDP) | 15 W | 15 W |
Outputs | Motherboard Dependent | Motherboard Dependent |
Cores & Clock Speeds
Processing power information like its cores and clock speed. These specs impact how fast they can process graphics. Each type of core or component serves a specific computational purpose.
Spec | HD Graphics 510 | HD Graphics 630 |
---|---|---|
Shading Units | 96 | 192 |
Texture Mapping Units (TMU) | 12 | 24 |
Render Output Units (ROP) | 2 | 3 |
Core Clock Speed | 350 MHz | 350 MHz |
Core Clock Speed (Boost) | 950 MHz | 1,000 MHz |
Theoretical Performance
Theoretical performance numbers derived from the raw specifications of the different components like core count and clock speeds. While these provide a glimpse into peak processing power, they do not represent real-world performance.
Spec | HD Graphics 510 | HD Graphics 630 |
---|---|---|
Pixel Fill Rate | 1.9 GPixel/s | 3 GPixel/s |
Texture Fill Rate | 11.4 GTexel/s | 24 GTexel/s |
FP32 Performance | 182.4 GFLOPS | 384 GFLOPS |
FP64 Performance | 45.6 GFLOPS | 96 GFLOPS |
API Support
Graphics API versions supported by these graphics cards. APIs evolve over time, introducing new features and functionalities. Older GPUs may not support recent versions.
Spec | HD Graphics 510 | HD Graphics 630 |
---|---|---|
DirectX | 12 (12_1) | 12 (12_1) |
OpenCL | 3.0 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.4 | 6.4 |
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* Performance rating, performance per dollar, and rankings are based on the 3DMark 11 Performance GPU benchmark and MSRP.