AMD Radeon Pro 555 vs NVIDIA Quadro K3000M
The Radeon Pro 555 has 114% better performance than the Quadro K3000M for the 3DMark 11 Performance GPU benchmark.
We do not have any performance per dollar data for the Radeon Pro 555 and the Quadro K3000M for the 3DMark 11 Performance GPU benchmark.
Summary
About the AMD Radeon Pro 555 GPU
The AMD Radeon Pro 555 is a mobile graphics card that launched in Q2 2017. It is built on the GCN 4.0 GPU microarchitecture (codename Polaris 21) and is manufactured on a 14 nm process.
Memory
The Pro 555 has 2 GB of GDDR5 memory, with a 1,275 MHz memory clock and a 128 bit interface. This gives it a memory bandwidth of 81.6 Gb/s, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The Pro 555 includes 768 stream processors (SPs), the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 850 MHz. Complementing the processing units are 48 texture mapping units (TMUs) for efficient texture filtering and 16 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GPU has a thermal design power (TDP) of 75 W. A power supply not strong enough to handle this might result in system crashes and potentially damage your hardware.
Benchmark Performance
The Pro 555 has the 244th best 3DMark 11 Performance GPU score among the 541 benchmarked GPUs in our database. It achieves 4.95% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090.
About the NVIDIA Quadro K3000M GPU
The NVIDIA Quadro K3000M is an end-of-life mobile graphics card that released in Q2 2012. It is built on the Kepler GPU microarchitecture (codename GK104) and is manufactured on a 28 nm process.
Memory
The K3000M has 2 GB of GDDR5 memory, with a 700 MHz memory clock and a 256 bit interface. This gives it a memory bandwidth of 89.6 Gb/s, which affects how fast it can transfer data to and from memory. GPU memory stores temporary data that helps the GPU with complex math and graphics operations. More memory is generally better, as not having enough can cause performance bottlenecks.
Cores and Clock Speeds
The K3000M includes 576 CUDA cores, the processing units for handling parallel computing tasks. The GPU operates at a core clock speed of 654 MHz and can dynamically boost its clock speed up to 654 MHz. Complementing the processing units are 48 texture mapping units (TMUs) for efficient texture filtering and 32 render output units (ROPs) for pixel processing.
Compatibility & Power Consumption
The GPU has a thermal design power (TDP) of 75 W. A power supply not strong enough to handle this might result in system crashes and potentially damage your hardware.
Benchmark Performance
The K3000M has the 327th best 3DMark 11 Performance GPU score among the 541 benchmarked GPUs in our database. It achieves 2.32% of the performance of the best benchmarked GPU, the NVIDIA GeForce RTX 4090.
General Info
General overview of the GPU, including details like its manufacturer, release date, launch price, and current production status.
Info | Radeon Pro 555 | Quadro K3000M |
---|---|---|
Manufacturer | AMD | NVIDIA |
Architecture | GCN 4.0 | Kepler |
Market Segment | Mobile | Mobile |
Release Date | Q2 2017 | Q2 2012 |
Production Status | Active | End-of-life |
Shop | Check Price | Check Price |
Gaming Performance
Select a game to compare FPS metrics
![Display FPS for Assassin´s Creed Odyssey](/u/images/game__assassins-creed-odyssey.jpg)
![Display FPS for Forza Horizon 4](/u/images/game__forza-horizon-4.png)
![Display FPS for Shadow of the Tomb Raider](/u/images/game__shadow-of-the-tomb-raider.jpg)
![Display FPS for Kingdom Come: Deliverance](/u/images/game__kingdom-come-deliverance.jpg)
![Display FPS for Assassin´s Creed Origins](/u/images/game__assassins-creed-origins.jpg)
![Display FPS for Fortnite](/u/images/game__fortnite.jpg)
![Display FPS for X-Plane 11](/u/images/game__x-plane-11.jpg)
FPS Benchmarks
This table showcases the average frame rate (FPS) achieved both GPUs in at various resolutions. Frame rate is a crucial indicator of how smoothly the GPU can run the game. A higher FPS generally translates to a smoother gameplay experience.
- Frames Per Second
![]() Assassin´s Creed Odyssey | Radeon Pro 555 | Quadro K3000M |
---|---|---|
Low - 720p | 37 FPS | -- |
Medium - 1080p | 20 FPS | -- |
High - 1080p | 16 FPS | -- |
Ultra - 1080p | -- | -- |
QHD - 1440p | -- | -- |
4K UHD - 2160p | -- | -- |
Compare Frames Per Second (FPS)
The average frame rate (FPS) in can be compared to similar GPUs to assess relative performance. Generally, higher FPS results in a smoother gameplay experience.
GPU | Frames Per Second | |
---|---|---|
GeForce GTX 1050 Mobile | 30 | +88% |
Radeon Pro 560X | 25 | +56% |
Radeon RX 560X Mobile | 21 | +31% |
GeForce GTX 960M | 19 | +19% |
GeForce GTX 950M | 19 | +19% |
Radeon Pro 555 | 16 | |
GeForce MX330 | 14 | -13% |
GeForce MX350 | 14 | -13% |
GeForce MX150 | 13 | -19% |
GeForce MX250 | 13 | -19% |
Compare Cost Per Frame
The average cost per frame in can be compared to similar GPUs to assess relative value. Generally, a lower cost per frame implies better value for your money.
GPU | Cost Per Frame | |
---|---|---|
Our database does not have enough data to compare the FPS per dollar with other GPUs. |
Benchmark Performance
The Radeon Pro 555 has 114% better performance than the Quadro K3000M for the 3DMark 11 Performance GPU benchmark.
The Radeon Pro 555 is ranked 244th with a score of 5,185, and the Quadro K3000M is ranked 327th with a score of 2,427.
We do not have any performance per dollar data for the Radeon Pro 555 and the Quadro K3000M for the 3DMark 11 Performance GPU benchmark.
Relative Performance
The average score in the benchmark test can be compared to similar GPUs to assess relative performance. Generally, powerful GPUs tend to have higher scores.
GPU | Benchmark Performance | |
---|---|---|
Radeon Pro 560 | 5,305 | +2% |
GeForce GTX 960M | 5,278 | +2% |
Radeon Pro 555 | 5,185 | |
Quadro M2000M | 5,143 | -1% |
Quadro K4100M | 4,957 | -4% |
Radeon HD 6950M | 2,452 | -53% |
Quadro K620M | 2,434 | -53% |
Quadro K3000M | 2,427 | -53% |
FirePro M6000 | 2,422 | -53% |
GeForce 940M | 2,405.5 | -54% |
Relative Value For Money
The average performance per dollar in the benchmark test can be compared to similar GPUs to assess relative value. A higher score implies a better value for your money.
GPU | Performance Per Dollar | ||
---|---|---|---|
Our database does not have enough data to compare the benchmark performance per dollar with other GPUs. |
Benchmark Scores
This table showcases the average performance scores achieved by both GPUs across industry-standard benchmark tests. These scores provide a valuable insight into overall performance. Powerful GPUs tend to have higher scores.
- Popular
Benchmark | Radeon Pro 555 | Quadro K3000M |
---|---|---|
3DMark Time Spy Graphics | 1,078 | -- |
3DMark Time Spy Score | 1,207 | -- |
3DMark Cloud Gate Graphics | 22,624 | -- |
3DMark Fire Strike Standard Graphics | 3,721 | -- |
3DMark 11 Performance Score | 5,566 (+101.16%) | 2,767 |
Cinebench R15 OpenGL 64 Bit | 78.3 | -- |
PassMark G3D Mark | 3,141 (+91.76%) | 1,638 |
PassMark G2D Mark | 662 (+93%) | 343 |
Unigine Heaven 3.0 DirectX 11 | 41.9 | -- |
Technical Specs
Graphics Processor
General information about the graphics processing unit like their architecture, manufacturing process size, and transistor count. Newer GPU architectures generally bring efficiency improvements and may introduce technologies that enhance graphical capabilities.
Spec | Radeon Pro 555 | Quadro K3000M |
---|---|---|
Codename | Polaris 21 | GK104 |
Architecture | GCN 4.0 | Kepler |
Process Size | 14 nm | 28 nm |
Transistors | 3,000 million | 3,540 million |
Memory Details
Memory specifications like their capacity, bandwidth, and clock speeds. GPU memory stores graphics data like frames, textures, and shadows which helps display rendered images. These specs are crucial for graphics-intense applications like gaming and 3D modeling.
Spec | Radeon Pro 555 | Quadro K3000M |
---|---|---|
Memory Size | 2 GB | 2 GB |
Memory Type | GDDR5 | GDDR5 |
Memory Bandwidth | 81.6 Gb/s | 89.6 Gb/s |
Memory Clock | 1,275 MHz | 700 MHz |
Memory Interface | 128 bit | 256 bit |
L1 Cache | 16 KB | 16 KB |
L2 Cache | 1,024 KB | 512 KB |
Board Compatibility
Compatibility information like their slot size, bus interface, power consumption, and display support. These specs are useful for verifying compatibility with your motherboard, power supply, and monitor.
Spec | Radeon Pro 555 | Quadro K3000M |
---|---|---|
Bus Interface | PCIe 3.0 x8 | MXM-B (3.0) |
Thermal Design Power (TDP) | 75 W | 75 W |
Outputs | Device Dependent | Device Dependent |
Cores & Clock Speeds
Processing power information like its cores and clock speed. These specs impact how fast they can process graphics. Each type of core or component serves a specific computational purpose.
Spec | Radeon Pro 555 | Quadro K3000M |
---|---|---|
Stream Processors (SP) | 768 | -- |
CUDA Cores | -- | 576 |
Compute Units (CU) | 12 | -- |
Stream Multiprocessors (SM) | -- | 3 |
Texture Mapping Units (TMU) | 48 | 48 |
Render Output Units (ROP) | 16 | 32 |
Core Clock Speed | 850 MHz | 654 MHz |
Core Clock Speed (Boost) | -- | 654 MHz |
Theoretical Performance
Theoretical performance numbers derived from the raw specifications of the different components like core count and clock speeds. While these provide a glimpse into peak processing power, they do not represent real-world performance.
Spec | Radeon Pro 555 | Quadro K3000M |
---|---|---|
Pixel Fill Rate | 13.6 GPixel/s | 7.85 GPixel/s |
Texture Fill Rate | 40.8 GTexel/s | 31.39 GTexel/s |
FP32 Performance | 1,306 GFLOPS | 753.4 GFLOPS |
FP64 Performance | 81.6 GFLOPS | 31.39 GFLOPS |
API Support
Graphics API versions supported by these graphics cards. APIs evolve over time, introducing new features and functionalities. Older GPUs may not support recent versions.
Spec | Radeon Pro 555 | Quadro K3000M |
---|---|---|
DirectX | 12 (12_0) | 12 (11_0) |
OpenCL | 2.1 | 3.0 |
OpenGL | 4.6 | 4.6 |
Shader Model | 6.7 | 6.5 (5.1) |
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* Performance rating, performance per dollar, and rankings are based on the 3DMark 11 Performance GPU benchmark and MSRP.